CS2 to Valorant Sensitivity Converter: The Complete Guide
Switching from CS2 (Counter-Strike 2) to Valorant is one of the most common game migrations in competitive FPS, but transferring your aim muscle memory between the two titles is not a matter of copying the same sensitivity number. The two games run on fundamentally different engines with different internal sensitivity scaling, which means sensitivity 2.0 in CS2 produces a dramatically different physical mouse movement requirement than sensitivity 2.0 in Valorant. Fortunately, the math behind the conversion is well understood, and our free converter below does the calculation instantly. This guide explains exactly how the conversion works, what eDPI and cm/360 mean, how to configure your Windows settings correctly, what sensitivity ranges the professionals use in each game, and why preserving the exact same physical feel across games is what keeps your aim sharp after the switch. In 30 seconds, you can have your Valorant sensitivity matched perfectly to your CS2 muscle memory, so you jump into ranked without the frustrating adjustment period that comes from guessing your settings.
CS2 to Valorant Sensitivity Converter
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Step-by-Step Guide
Enter Your CS2 Sensitivity and Mouse DPI
Type your current CS2 in-game sensitivity into the converter's first input field. This is the number you see in CS2 under Settings → Keyboard/Mouse → Mouse Sensitivity, typically ranging from 0.5 to 3.5 for most players. Next, enter your mouse DPI — the hardware sensitivity setting configured in your mouse software (Logitech G Hub, Razer Synapse, SteelSeries GG, etc.). If you do not know your DPI, check your mouse software dashboard or look up your mouse model online. The most common DPI values among competitive players are 400, 800, and 1600. If your mouse has a physical DPI button, pressing it cycles through factory preset steps — check your software to see which step you are on. Your DPI must remain exactly the same across both CS2 and Valorant, which is why the converter keeps it constant and only adjusts the in-game sensitivity number.
Understand the Conversion — Why Multiply by 3.18?
The converter calculates your Valorant sensitivity by dividing your CS2 sensitivity by approximately 3.18 (the exact factor is derived from the ratio of each engine's yaw multiplier). Here is what is happening under the hood: CS2, running on the Source 2 engine, uses a yaw multiplier of 0.022 degrees per count — meaning each mouse input count rotates your view by 0.022 degrees. Valorant, built on Unreal Engine 4 with custom modifications, uses a yaw multiplier of approximately 0.07 degrees per count. The ratio 0.07 / 0.022 equals roughly 3.18, which is the conversion divisor. At the same DPI setting, dividing your CS2 sensitivity by 3.18 ensures your cm/360 — the physical distance your mouse must travel to turn a full circle — remains identical between the two games. This is the only reliable measurement for matching sensitivity across engines, because cm/360 is independent of yaw multipliers, FOV, and resolution.
Apply the Sensitivity, Configure Windows, and Validate
Copy the calculated Valorant sensitivity and paste it into Valorant's Settings → Controls → Sensitivity field. Before you queue for competitive, verify three critical Windows settings that silently ruin sensitivity matching: First, confirm your Windows pointer speed is set to 6/11 (the exact middle notch under Control Panel → Mouse → Pointer Options). Any other value introduces Windows-level acceleration or deceleration that distorts the linear mouse input both games expect. Second, uncheck "Enhance pointer precision" — this is Windows mouse acceleration, and leaving it on means your view rotation speed changes depending on how fast you move your mouse. Third, in Valorant's Settings → General, confirm "Raw Input Buffer" is set to On — this bypasses Windows processing entirely and reads mouse data directly, eliminating potential input lag and ensuring the sensitivity you set is the sensitivity you get. Finally, test your cm/360 manually: measure the distance your mouse travels for a full 360-degree turn in CS2, then verify the same distance produces a full 360 in Valorant. Fine-tune by ±0.02 if needed.
Tips & Best Practices
Never change your DPI between games — always convert sensitivity instead. DPI is a hardware-level setting that affects how your mouse sensor reports movement. Changing DPI between games means you are also relearning your desktop cursor feel, which disrupts your overall hand-eye coordination more than most players realize.
The conversion factor of 3.18 is an approximation. For the most precise conversion, use our calculator which applies the exact yaw multiplier ratio. A quick manual check is: CS2 sensitivity of 2.0 at 800 DPI (~832 eDPI) converts to approximately 0.63 in Valorant.
eDPI (effective DPI) equals DPI multiplied by in-game sensitivity. This is your true sensitivity metric — 800 DPI at sensitivity 2.0 is the same eDPI (1600) as 1600 DPI at sensitivity 1.0. After conversion, your eDPI in Valorant should be roughly one-third of your CS2 eDPI, reflecting the game's different internal scaling.
CS2 professional players typically run eDPI between 800 and 1600 (e.g., 800 DPI × 1.0–2.0 sens). Valorant professional players operate in a much lower eDPI range of 200–400 (e.g., 800 DPI × 0.25–0.5 sens). Do not be alarmed when your converted Valorant sensitivity looks low — the game is designed for lower sensitivity because of its emphasis on crosshair placement and small-angle corrections rather than wide swings.
Pixel skipping becomes noticeable if your in-game sensitivity is so high that your smallest possible mouse movement jumps over multiple pixels on screen. At 800 DPI with Valorant sensitivity 0.5, your angular granularity is well within one pixel at 1080p resolution and 103 FOV. Stay above 0.2 sensitivity at 400 DPI to avoid pixel skipping in Valorant.
Scope sensitivity in Valorant defaults to 1.0, which applies your regular sensitivity to scoped weapons. Many former CS2 players prefer 0.8–0.9 scope sensitivity because Valorant scoped weapons (Operator, Marshal) benefit from slightly reduced sensitivity for holding tight angles. Test both and decide based on your AWPer background.
FOV differences affect perceived sensitivity. CS2 runs at a fixed 90 horizontal FOV (4:3 stretched changes the aspect ratio perception but not the engine FOV). Valorant uses a fixed 103 horizontal FOV across all aspect ratios. Because Valorant shows more of the environment on screen, your sensitivity may feel slightly slower even after correct conversion — this is perceptual, not mathematical. After a few hours of play, your brain adapts fully.
If the converted sensitivity still feels off after 3–4 days of play, adjust by no more than 0.03 in either direction per session. Your brain requires at least a few hours of spaced practice at the correct sensitivity to recalibrate visual input to motor output. Constantly changing sensitivity prevents this adaptation and keeps your aim inconsistent.
Frequently Asked Questions
Converting your CS2 sensitivity to Valorant takes 30 seconds with our free calculator and preserves the hundreds of hours of muscle memory you have built in Counter-Strike. Set your converted sensitivity, verify your Windows pointer settings (6/11, no acceleration, Raw Input Buffer on), spend 15 minutes warming up in the shooting range, and your aim will transfer seamlessly. Stop guessing your settings and start playing Valorant with the confidence that your sensitivity is mathematically identical to what you already know.
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